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Jeff Howard

Quests

Design, Theory, and History in Games and Narratives. 2. Auflage. Sprachen: Englisch. 26,0 cm / 18,3 cm / 1,9 cm ( B/H/T )
EAN 9780367686079
222,00 €
inkl. MwSt.
276 Seiten
April 2022
A K Peters/CRC Press

Combining theory and practice, this updated new edition provides a complete overview of how to create deep and meaningful quests for games. It uses the Unity game engine in conjunction with Fungus and other free plugins to provide an accessible entry into quest design.

Jeff Howard is Senior Lecturer in the Games Academy at Falmouth University in Cornwall, where he specialises in occult, metal, and Gothic themes and mechanics in games.

1. I. DEFINITIONS, THEORIES, AND HISTORIES OF QUESTS. II. BEGINNING QUEST DESIGN. 2. I. THE SPACES OF THE QUEST. II. LEVEL DESIGN. 3. I. THE CHARACTERS OF THE QUEST. II. NPC CREATION AND DIALOGUE TREES. 4. I. THE OBJECTS OF THE QUEST. II. DESIGNING QUEST ITEMS. 5. I. THE CHALLENGES OF THE QUEST AND QUEST SYSTEMS. II. SCRIPTING . 6. QUESTS AND PEDAGOGY.